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We do not support Magic Mouse, because one of our machine needs pressing left and right buttons together, which is hard to support with that kind of hardware If anyone will see performance issues we encourage to decrease Texture Quality in first place and then decrease Antialiasing multiplier Game requires dedicated graphic card - it was tested on iMac (Retina 5K, 27-inch, Late 2015) with AMD Radeon R9 M390 2048 MB Tested on SteamOS GNU/Linux 2.0 "Brewmaster" We have also added some new, cool features.
Giant machines 2017 yogscast mac os#
Giant Machines 2017 experience is now available for two additional platforms: Linux and Mac OS X.
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Giant machines 2017 yogscast Patch#
As it is, the game has a distinct novelty value if you like low-budget, weird games.PC Patch notes for patch 1.1.2 rev. Had the game just dove all-in on the idea of creating a destructive playground in which players could just run wild, it might've been a lot more appealing. Giant Machines 2017 is only vaguely sim-like and suffers from a slew of flaws. The machines-especially from a distance-look decent, but the landscapes are sharp and blocky, and close-up textures and architecture are rather primitive. The tracks aren't particularly good, but I kind of enjoyed the low-budget equivalent to the standard triple-A soundtrack.Īdding "2017" to the name might suggest this is a modern, up-to-date experience, but the graphics engine looks more like 2006 (or older). It was all stuff I've certainly never heard before. One sounds like weird '80s-era action-movie synthpop, while another seems to be Eastern European metal. It’s not so noticeable when you’re driving a giant dump truck, but for unusually shaped vehicles (such as the excavator), everything is awkward.Įvery vehicle has a radio with several music stations.
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Viewing from the operator’s booth in some of the machines barely lets you see what you’re doing, and the third-person viewpoints tend to be even worse. The camera has an array of options, which are frequently all bad. Instead, take a deep breath, contemplate life, and think about your day as you literally drive from Point A to Point B at about one or two miles per hour. You can control almost every aspect of the various vehicles with a control pad, for instance, but don’t expect a riotous, over-the-top destructive rodeo. When you finally do get behind the wheel of these mighty machines, the game opts for simulation-level pacing-without really delivering any kind of in-depth simulation. There’s some of that, but there’s way too much fixing cables, replacing batteries, and other tedious tasks that just get in the way of controlling the vehicles.
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Anyone who looks at a game like this and thinks, “Hey! That’s a great idea!” is likely doing so because they want to bust things up with giant equipment. The game's snarky narrator is also amusing as he gives you mission goals at the beginning of each level, frequently complaining about the incompetent guy who had the job before you.ĭespite the inherent glee of operating massive mechanical contraptions and snarky narrator aside, the game takes itself way too seriously and focuses too much on out-of-place mini-objectives. The 12-year-old in me couldn't help but get a modicum of guilty pleasure out of plowing through town in a dump truck the size of a house or pushing massive piles of snow for no real reason at all. Similar to the appeal of movies about sharks in tornadoes, there's a goofy, yet earnest glee to playing with monster machinery.
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There's a certain novelty to the game as a whole.
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